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There are also numrous changes to Tactical gameplay, such as AWC/officer perks creating unique soldiers, corpse reanimation by unactivated sectoids, defending evac areas, and new weapons such as the arc thrower and coil cannon.Įven though the Long War 2 diesn t have as many mission as the original, Lumpkin said he and the team are pleased with the result. Now, the extra flexibility provided by bringing 10 soldiers on a mission has costs, so it’s ultimately up to the player to decide how they want to take on a mission." "We also wanted to make squad size something organically determined rather than a straight set of upgrades you acquire over a campaign. "W e want to tie up your soldiers and force you to develop a deeper roster, and frankly the infiltration mechanic works better narratively than fatigue to fulfill this purpose, especially in a guerrilla war narrative," he said in an interview for the official XCOM 2 site. John Lumpkin, managing partner and lead designer on the mod for Pavonis Interactive, said that the mod makes some changes from the original Long War, such as now relying on Infiltration mechanics instead of fatigue factor for team members.
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